Sensory Scale: Difference between revisions

From mywiki
Jump to navigation Jump to search
 
(No difference)

Latest revision as of 20:53, 2 August 2024


EditDate 2024-07-11

Related Threads: 3 Kingdoms of Life

So when measuring sensory input we, irrational evolving beings that we are, have way to many arbitrary measurement scales:

360

12

10

5,280

To give the machines and plants an unbiased chance let’s assume sensory input goes from 0 to ∞ with 1 representing the ∞ we talk about but physically never get to.Web References https://johnnywunder.info/mywiki/index.php/Sensory Scale

So kind of weird!

As those of you know I've been playing with a light show that runs on any screen or projector that supports a browser. It takes the music in and draws a picture. Yesterday something really weird happened.

Contact

I was playing on my computer as I'm apt to do when all of sudden all the fire alarms in the house went off. That by it self was not to unusual as my alarms are guaranteed for 5 years and those I've not replaced are now 10 years old. The americium in them is well past it's half life and I suspect the flow of ions is below the threshold that triggers the alarm. I should really change them all but they're expensive, $40 a pop, and we have a bunch. Not such a big deal in the middle of the afternoon but a real bear at 2:30 in the morning. So after resetting the alarms and pulling the culprit out of the chain I returned to my computer where the real problems started.

A series of Bogons were attacking my web server. While my web server getting attacked was not unusual being attacked by Bogons continuously was new. I checked both the fail2ban log and the Apache access log. In the Apache access log was where the real weirdness started.

In looking at the access log I saw each Bogon was going through the same sequence, storing a cookie for my seeTheMusic lightshow and then seemingly intentionally triggering fail2ban with a logon attempt. Why would they be triggering my lightshow first. Worst why was the cookie showing a time in the future? Quite the quandary.

I spent a bunch of time thinking about it. I've always had a problem servers falling to GMT and running in the past but I've never seen times in the future. Besides that was a very precise time and not an even number of hours in the future. What the heck.

After some thought I figured it was asking or telling me to run my lightshow at that time. It was way too precise to do it by hand so I wrote a program to kick it off.

The picture at the top of this page is the result.

Does anyone but me see the word Cooperate in the picture?

Don't try to recreate

My lightshow is different dependent on the machine you run it on and the time it starts. Cannot be recreated even by me.